Introduction, resume and project research

A young ambitious man

Introduction

I am James Onyango with Associates degree in Business and Finance from Co-operative University of Kenya and bachelors in Computer Science from Rust College. I am quite ambitious when it comes to my area of study, striving to get knowledge and experience in this new age of technology which evolves day by day. Combining Finance an d Technology boost a better understanding in todays economy and trends. Looking forward to get out there and be able to share and help with what I have learned all over the years. Hoping to have a startup by being creative and innovating. I will be out there looking for mentors to guide me through my journey.

Resume

JAMES ONYANGO
761 N Sanga Rd   Cordova, TN 38018 · +(901)4126449
Email · jamesonyangoapi@gmail.com ·
 

Experience

05/1/2019  – 08/31/2019

human  resource, hillcrest international schools

Nairobi, Kenya

 

·      Filing.  I filed every employee records alphabetically in the cabinets. For purpose to  be used for reference when need so.
·      Employee  appraisals. Very important factor in the company. It gave detailed  information regarding employees’ performances in the company. Good  performance leads to extensions of contracts.
·      Disciplinary  action. If there was a conflict or a complaint, we handled it and ensured we found  the most appropriate way to solve it.
·      Drafting  of contracts for the employees and conducting interviews for vacant  positions. We ensured that the interviewer was eligible and had all credible  documents and experience for the job before making a contract.

 

01/01/2019 – 04/31/2019

accounting  and finance, hillcrest international schools

Nairobi, Kenya

 

·      Bookkeeping  on company’s financial records, that is, accounting and filing transaction  payment receipts and cheques. This makes it easier for future reference in  need so.
·      Balancing  the company’s financial account, that is, bank statement and reconciliation  of the company accounts. With that we kept track of all transactions made and  knew what profits and losses we made every financial year, which in the end was  used to determine how the business would be run.

 

Education
08/26/2021- To Date
RUST COLLEGE.
Holly Springs,  MS
Done with my Freshman. Currently a sophomore pursuing my  major Computer Science. Currently with a GPA of 5.64
 
Month Year
diploma  in accounting and finance, co-operative univeristy of kenya
Nairobi, Kenya
Credit on my diploma.
 
01/  2013 – 11/2016
high  school, sunshine secondary school
Nairobi, Kenya
                                                     
 
A mean grade of C- in KCSE
 
 
 
Skills
·       Good at networking.
·       I am good at what I do.
·       Always determined and goal oriented  for what I am going for.
·       Prioritizing quality: I always aim  for the highest standard in my assignments.
 
Activities
Production of musical beats using actual physical drum sets.
 
AWARDS AND RECOGNITIONS.
·      1stand 2nd positions in both district and internal school athletics respectively.
·      Certificate of Diploma in Accounting and Finance.
.      Certificate in Cisco packet tracer
 
COMMUNITY INVOLVEMENT .
  • I have done community service in my church parish, that is, cleaning the church premises and any other service required of me
  • Former ISA(International Student Association) president from 2022-2024.

Project research

The intention behind writing this paper is to identify the creative challenges of developing 2D video games, particularly in creating monotonous and tedious improvisationally intricate levels. In 2D games, the challenge surpasses the player’s expectations, but the ease of a 2D game also helps make the challenge favorable. 2D and 3D games are equally enjoyable for relevance. This paper explores different approaches to difficulty escalation through unobtrusive means such as style changes, new active enemy types, level alterations, and[2]even puzzle-solving. It incorporates all the way a player’s experience in a game can be enhanced and gamified, such as through visual and audio stimuli, narration, adaptive difficulty, and everything that is not gameplay in the traditional sense. This paper recommends constructing compelling 2D-level gameplay to create challenges without removing creativity and player interest.
The balance between enjoyment and challenge is critical in 2D video games. In this case, I suggest building challenge seamlessly to avoid disrupting the state of flow or overwhelming the player. Focusing on existing 2D games alongside their audiovisual elements, coupled with iterative design, showcases how developers maintain engagement while increasing challenge levels through increasing difficulty.
With the introduction of new enemy types, advanced design of levels, and changes to nature, developers can implement small but effective changes…impactful enough to increase the immersion and overall experience for players. Alongside adaptive difficulty systems, gamers on varying skill levels can enjoy appropriate challenges without bumping into walls of frustratingly high difficulty.
These approaches outline the evolving nature of 2D game design. Standout moments which players will appreciate now and in the future can be created by exploring the limitless frontiers of 2D gaming.The essential building blocks of these technologies will be rooted in creative groundwork, shaping innovative solutions while broadening the scope of imagination.

Other projects: 

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